Free Radical made the ultimately cancelled Battlefront III, which studio co-founder Steve Ellis described as “pretty much done” before it was cancelled in 2008.
Ultimately, the Battlefront series bounced around between a couple of developers: from Pandemic Studios to Free Radical Design. And much like the popular Desert Combat mod for the same game showed the community interest in contemporary warfare that paved the way for Battlefield 2, so too Galactic Conquest proved that the Battlefield formula could work in the Star Wars universe. It has allowed the developer to go full circle on turning a mod for one of their earlier games into a franchise reboot.īack in the mod-supported days of the Battlefield franchise (*sigh* we miss them), a team forged Galactic Conquest for Battlefield 1942: a Star Wars reskin of the World War II-themed shooter. But handing the reins of the Battlefield namesake to Visceral Games, if only for a time with the Battlefield Hardline spin-off, has allowed DICE to pull off an incredibly unique act. But outside of Mirror’s Edge, DICE has worked almost wholly on Battlefield games.
Sure, it had laced on some parkour shoes and went temporarily AWOL with Mirror’s Edge, and before the popularity of the Battlefield series, it also did a whole bunch of other titles. Until recently, DICE was a developer name synonymous exclusively with Battlefield.